Taking Back What's Ours: The AI Of Dishonored 2 Carmelo Abbate (jwchGPrc9P)

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In this 2017 GDC session, Arkane Studios' Laurent Couvidou and Xavier Sadoulet explain how the AI of Dishonored 2 was designed for a variety of systems including coordination of multiple NPCs, spatial reasoning for stealth and search, and a data-driven rule system for dialog and animations.

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