Assassin’s Creed 3 is a very divisive game. It’s a game that somehow feels both overexposed and buried at the same time. Everybody has an opinion on it, but it seems to be one of the most underappreciated games in the franchise. Let's delve into it in 2026, and talk about what was done right, and what was done wrong.
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0:00 - Intro
3:40 - A very smart but long prologue
11:31 - Connor is simply misunderstood
16:01 - Why the Homestead is so important
18:06 - The game that ended the modern day
21:58 - Style over substance
23:55 - Movement over control
27:27 - The forgotten pillar
29:56 - Outro
Assassin's Creed is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and canadian auto parts settlement free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters hero intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Middle East.
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